Sem 2 Week 7

 LIQUID SIMULATION, BASIC COMPOSITING MOCK UPS

I did my vellum liquid simulation in houdini for my pouring tea scene. I started by modeling and animating colliders in maya that would match my stopmotion scene. I ran into some problems taking this into houdini as I forgot about the sizing differences between the programs. If sized up in houdini the animation would be warped but if I sized down the particles they would be to big and so i had to reanimate it in maya at 30X the size. There was a bit of spilling following my filmed footage but I actually enjoyed the look of the spillage. 

After I had rendered the simuations I took them into premiere pro for a composition mock up just to make sure everything looked right and I was happy with my simulation but i think I'm going to redo my footage cause I did just regualr filmimg for the hand scenes but the green screen came out so choppy and looks bad againt the clean simulation. So I think I'll redo it wth stop motion as intended. I'll do this later though. Want to all the nessacary comp done before going back and fixing details. But I'm on track so should have the time.

During semester break I'm going to be focusing on my exegesis and proffesional practice and when I get back from break its time for compositing! Yippee!!



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